Some locations are good to scavenge first due to being abandoned- such as the Abandoned Cottage, Ruined Block of Flats, or Shelled Cottage.Īfter the first visit to a location, a percentage will appear next to the title of the location. The phrase indicates the quantity of goods available (Some, Lots of, Huge amount of). These can be predicted by news on the Radio.Įach location has a description indicating the type and quantity of items, and the danger level, which can help the player know where to scavenge. During the course of a game, inclement weather or fighting in the streets can block off potential scavenging locations, which will appear grayed-out on the map they will become re-accessible once these events end. ![]() As the days pass, additional areas are unlocked. In the beginning of the game, only a couple of areas are unlocked. The city map is displayed every night after 8 pm, during which a character can be selected for scavenging at a location. When one of these locations is discovered then the other will not. Furthermore, some locations may never be discovered in favor of other locations, such as is the case with Central Square and Sniper Junction. For example, the Construction Site can sometimes be in the NW corner of the map and in other playthroughs will be located in the NE. The exact location of some areas can differ slightly from one playthrough to the next, so there is no official map. ![]() Locations in the game are situated in the fictitious war-torn country of Graznavia, Pogoren. Stories Mode also utilizes maps from the base game, modified for the stories scenarios Some of these maps would later be retooled for Classic Mode and added in the Final Cut update. ![]() Stories Mode adds a number of exclusive maps in each of the three story scenarios. ![]() The Final Cut update added a number of locations that were initially featured in the stories DLC, albeit in modified form. The Anniversary Edition update added three new maps.
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